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Noobies Guide to Weaponry / Elements / Factions
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Legend 15th Dec 2014

Joined: 9th Apr 2014
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There are generally 5 catagories of weaponry.


- Critical (crit) chance

White numbers are normal damage / yellow are critcals / red is over 100% critical chance currently only achievable on bows


- Raw damage

Aimed entirely at pure elemental and raw damage



- Status chance

look under the health bar
focused mainly upon the area of applying status effects such as slash or impact procs




- Heavy

These weapons are focused around destroying crowds of enemies



- Mastery fodder (a.k.a. free mastery exp)

anything that doesn't fit in the category above / you don't like the weapon at all
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As with everything in warframe there are staples for each type of build which are deemed essential to most tenno's in the field;

Critical chance staples - Crit chance / Crit Damage Mods
this would be the main staples to any crit build and the same would be reflected upon melee and secondary weaponry
 
With these builds a minimum of 25% critcal chance is technically needed as anything below that would be a very very low chance and not viable
Shotguns: Blunderbuss / ravage


Status chance staples
these can be ambiguous much like the crit builds. However, anything in the 20%-25%+ range can be effective
 
Ideally these mods would be a staple but 1-2 out of the 4 are only accessible to veterans and players with alot of platinum
The Reciprical event mods listed above in the order (tethra doom / Breeding grounds / Cicero crisis / cryotic front would be used for each weapon type


Raw Damage Staples
this section is mainly dealing with mods you should have on your primary weapons. (Though Heavy calibur is a hard to get/rank mod anything around 5-8 is fine. 9+ is for people who wish to tackle the harder content such as T4 voids of very high levels.

These mods would also be reflected upon the secondary and melee weaponry. However for secondary theyre are labelled as follows;
ShotGuns: Blaze (nightmare) / Point blank / Hell's chamber
Secondary: Hornet Strike / Magnum force (useless mod dont bother ranking to 10) / Lethal torrent (nightmare mod) - barrel diffusion
Melee: Point strike / Spoiled strike (vaults) / Fury (is always nice to have on)


Heavy Staples
this area of expertise can be very skewed in terms of builds. Heavy weapons are generally deemed as things such as the penta or ogris. which fire projectiles which explode when triggered. 

 

it should be noted heavy calibur is a preference thing since the accuracy loss can be seen on most weapons at a long distance. Though more is better right :3 so slap that thing on!


Support Mods
These mods are always nice to slap into random extra slots because youre too much of a noob to max the mods above ^ XD (jkes me love you.)

Bane Mods (fraction specific damage): These mods are used when there is a free slot or so. these help maximise damage against one specific fraction.
Fast Hands: is not a must but can be nice for weapons with insane reload times (cough soma cough) but INTERESTING TIP!: the soma reload animation is only partial. when the reload circle reaches about half way the ammo is 100% so if you roll or something you can cancel the lengthy animation.


Metal auger / Shred: are punch through mods. These mean bullets go through a certain distance at various ranks. This can mean you can shoot through walls or the riot shield grineer units.
Ammo Mutation: these are very situational. Weapons which have low ammo caps (cough penta) OR drain alot of ammo (cough amprex) utilise these mods very well. only issue is you have to have the weapon equip for the ammo to be converted otherwise it wont count.


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THINGS TO NOTE:
Like all games, a full loadout isn't necessary. The secondary can be alot better than the primary. One such example is the angstrum (a very nice explosive based secondary) and the boltor (arguably a top tier weapon) through the boltor is nice to clear massive waves of crowds - the angstrum can clear whole rooms of people with ease with a few  "bullets"

Frame is always the most powerful weapon in your arsenal. Unless its unranked and your leeching. Utilise weapons with your warframe abilities to truely master the way of the tenno.

Use the way of the ninja to get around. Utilise walls or gaps to cut travel time into a trillion little pieces. 
By;
- wall running and leaping off you can gain a tremendous amount of air time and distance.
- combo'ing sliding (sprint + crouch) and alternating between that and front flip jumps you can go faster than those who just walk or sprint
- coptering is the best way to get around. To make a list would be insane but heres the general idea. Any fist weapon / low attack speed (less than 1.0~) cannot be viable for coptering. To do this so called coptering.
1. Jump in the air
2. Slide mid air
3. use your melee attack while sliding
4. Profit $$$?

but spin attacking you gain alot of movement speed. this can be done on the ground in the same manner except it is more controlled. However, to clear a large area jumping is advised.
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STATUS TALK (get it? status bar? loading bar... okay back ontopic.)

With the update of damage 2.0, elements became vital to the building against a certain faction. By following the table below a general idea can be formed as to what types of builds i might need against certain factions. Ive made it easy for you all by listing my ideal builds I use when i run against certain groups.



Tenno Vs the;

Corpus (Magnetic [cold + electric] + toxin)
running Magnetic (Cold + Electric) is a must. If there is possible slots open then the addition of pure toxin should be added in the remain slots.

Why Magnetic? The corpus are generally always shielded targets. With the magnetic combination - these shields are removed when proc'd. generally a corpus is 2/3 Shields 1/3 health. Hence removal of the shields gives a big advantage. 90% of the corpus are generally weakest against magnetic.

Why toxin? Toxin goes applies the damage directly to the health meaning the shield is by passed entirely.


Grineer (Viral [cold + toxin] + Radiation [heat + electric] used for the general grineer missions. 
For harder game content with the grineer (Corrosive [electric + toxin] + Blast [Heat + cold])
Easy content:
Why Viral? viral affects 95% of the grineer enemies as they all posses "cloned flesh" which gives our weapons a 50% boost in damage. As well as if it procs the viral status will half their HP over time.

Why Radiation?
The grineer are usually a mix of "cloned flesh" and "alloy" with radiation it gives a 75% damage boost. When the status is proc'd it will also force a confuse effect which causes the target to attack their own team mates.


@DoForCash asks; "why dont you use viral / radiation? hurrr durr"
answer:
why no viral?: 50% damage to flesh meaning only = corpus crewmans and sniper and the crap.
why no radiation? -25% to sheild (every corpus unit) but! 25%+ to machinery so moa's etc. to be simple - everything is shielded and machinery isnt much of a issue in the corpus maps unlike the bigger corpus guys (tech i think?)


Harder content:
Why Corrosive? when you have top end damage and weaponry damage is not an issue. the only issue is the armour the grineer possess. When you reach harder content the only issue is the Bombards and Napalm grineers. These posses excessive amounts of armour. Meaning instead of the usual 100 points of damage only 10 would apply since armour negates the damage. Corrosive lowers this armor they have permanently meaning you can apply upto 100% of the damage as opposed to a reduced amount.


Infested:
The grineer build would be applicable to the infested build. (since i lost half of it due to max character limit :3 - aim for the ancient healers first (they heal.) then the toxics. DONT BRING MELEE TOXIN WILL SHRED YOUR HEALTH! unless you bring life strike (keep unranked its not worth at the higher levels)


Round and round the wheel of life goes... where it stops nobody knows... but theres one thing i do know... and it's that i'll be happy where ever i go...

Last Edit: 16th Dec 2014 by Legend
We are the Legion of Nephilim 15th Dec 2014

Joined: 23rd Jul 2014
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BRAVO LEGENDS this is very important for newbs


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Last Edit: 15th Dec 2014 by We are the Legion of Nephilim
SSI_DaddySlimer 16th Dec 2014

Joined: 12th Dec 2013
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Nice one legends. Top notch job old fellow.


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Feel free to add me on Steam - http://steamcommunity.com ... /id/slimer

Legend 16th Dec 2014

Joined: 9th Apr 2014
Rank: --
Posts: 1258
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QuoteBRAVO LEGENDS this is very important for newbs
...

QuoteNice one legends. Top notch job old fellow.

...

:3 sic has suggestions so i might add more to this guide - permission to open a whole new section? where we can just write guides if i / others are bored?


Round and round the wheel of life goes... where it stops nobody knows... but theres one thing i do know... and it's that i'll be happy where ever i go...

Last Edit: 16th Dec 2014 by Legend
Balerion84 16th Dec 2014

Joined: 11th Aug 2013
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Nice job. I didn't realize they changed the red crits during invisibility, I should be paying more attention to the numbers flying around me lol


Doforcash 16th Dec 2014

Joined: 25th Mar 2014
Rank: Ghost shark
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if you're looking for positive respone, then well done brother


but if you really want some truthful respone, here's mine

1/ running againts Corpus with Magetic is NOT a must. Viral punch though Corpus shield. Assuming you might said "but what about the Corpus Moa and Osprey ?", i said Magnetic only deal bonus damage on they shield, while Radiation actually deal a bonus 25% on robotic.
or you can just use Blast damage to stun-lock the Corpus to the ground.

2/ look out for Corpus using the Detron, and the Blue Moa. is 1 guy can kill you very quick (Detron deal Radiation damage, Radiation damage deal a bonus 75% on Tenno) and the other 1 can shot though wall

3/ there's some more information you need to add in the weapon section
-First of all, you should mention to other Newb that all Warframe gun are has no/very low recoil, compare to other shooting game.
- And the fact that secondary weapon can be as OP as your primary weapon too, and there's no restriction on which Warframe wied which weapon. So you can compesate a weapon main weakness by bringing a gun/melee that specilize in that typical situation.
- some of the Suppot mod, such as Punch-though mod or Ammo mutation mod should be included too.

4/ Main tip for survival:
- stick to your teamate, only revive your teamate when there's no hostile around (15 second bleed-out is a very long time).
- there's ALOT of rooms in the mission might provide you with free Hp/Eg and ammunition, rely on them when you're solo (or your teamate is all dead)
- when situation go tough, either use your WARFRAME MAGIC or use ground slam to turn the tide of the battle.
- don't forget to aim for the enemy head (^.^)b

4/ Enemy info:
the Grineer, while fairly weak, they can become a very serious thead if they spawn in large number due to they DPS, high defend stat and the ability to cover/ suppot eachother. there's 2 Type of Grineer enemy, the big and the small guy. They tactic is simple: Supress you till you out of air to breath.
how to deal with them: luckly for us, all Warframe skill has Crow Control ability, either using Warframe skill on the Small Grineer army or use punch though on gun, both are recomment strategy.
As for the big guy, they not much of a thead unless they're lv25+. If that's the case then they pretty OP in range attack. Us on the other hand, are OP both in range AND BLADE ATTACK. Use your melee to block they gun and get near them, block they Ground slam again, knock them down to the ground and finish them off. a much simple tactic is to use a sniper gun and take them out.
Bonus tip: watch out for Grineer Seeker, Scorcher, Shield lancer and Dranhk Master.

Next is the Corpus, less barbarian then the Grineer but still badass as much as they are. In they Army rank, Moa are Assault/Tank, Crewman are Ranger/damage dealer, and Osprey are Socerrer/Defender. And that's how they'll attack you. Also serectly, it's normal for some Tenno to freak out when there's too much lazer and flashlight that we had no idea where/what to shot at when it come to battle the Corpus.
How to deal with them:How to deal with them: Denfensive is the key, They're using Plasma bullet which travel slower then the Grineer bullet. Which make they Acurriated as horrible as the Stom Trooper in Starwar. kill anyone that aproaching you.
Kill them in this order: Osprey=>Moa=>Corpus. (unless you happen to have Posion or Viral on your weapon, then Corpus=>Moa=>Osprey). most people don't know this but the Osprey weakness is they wing, the Moa weakness is they Energy pack on they bag, a headshot on those dam robot is as effective as a bodyshot.
Also be Vigiliant and Moble, don't just stay in 1 place, or atleast don't stay behind 1 cover for too long.
Bonus tip: All individual Corpus can be deal super effective by melee, but it's not safe to melee Corpus with Detron (seriously, don't stand too close to them)

Infested: Space Zombie, Space plauge, space gangbang. Nuff said
how to deal with them: The small infestd may be the 1 that deal most of the damage, they're not the main theard, the antience infested are. expecially the Healer infested. Why is the Healer is more dangerious then the Disruptor or the Toxin you ask ? Because it make other lv35 infested have a shell of a lv50 infested. and boy oh boy it's sure hard to handle all ofBasicly, they're like the group heart, stap it and the entire body will fall.

7/ the picture is too small

and that's all what you're missing, i know it's kinda mean of me to give you no credit after your hardwork, but ...meh
#trollface


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big thank to Alaizia for letting me steal his picture without permission

Last Edit: 16th Dec 2014 by Doforcash
ALVIYAN 16th Dec 2014

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Wow.

this is very nice guide, very well Legend.
Keep it up


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Alviyan
Supervillain: Listen from SoundCloud
I am the SUPERVILLAIN

Legend 16th Dec 2014

Joined: 9th Apr 2014
Rank: --
Posts: 1258
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ah crap. i wrote past the 10k character limit and lost some of my info ;~;


Round and round the wheel of life goes... where it stops nobody knows... but theres one thing i do know... and it's that i'll be happy where ever i go...

Legend 16th Dec 2014

Joined: 9th Apr 2014
Rank: --
Posts: 1258
Likes 70



Update 1.0.0: added more info and cash's question! see if you can find it :3

and lost alot of my info below because i reached the 10k limit and it doesnt stop me


Round and round the wheel of life goes... where it stops nobody knows... but theres one thing i do know... and it's that i'll be happy where ever i go...

Doforcash 16th Dec 2014

Joined: 25th Mar 2014
Rank: Ghost shark
Posts: 676
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there you go, this is way better then the last version, now i shall drive my hatres away from you and focus o the 10k limitation instead.

ppsst, hey, Legend....that's not a question, i'm just try to be a smart-butt and prove that Magetic isn't a must in Corpus mission (didn't said it was unesessary though).


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big thank to Alaizia for letting me steal his picture without permission

Last Edit: 16th Dec 2014 by Doforcash
Legend 16th Dec 2014

Joined: 9th Apr 2014
Rank: --
Posts: 1258
Likes 70



Quotethere you go, this is way better then the last version, now i shall drive my hatres away from you and focus o the 10k limitation instead.

ppsst, hey, Legend....that's not a question, i'm just try to be a smart-butt and prove that Magetic isn't a must in Corpus mission (didn't said it was unesessary though).

...

:3 



Round and round the wheel of life goes... where it stops nobody knows... but theres one thing i do know... and it's that i'll be happy where ever i go...

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