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New batch of augment mods (?)
Forum » Clan Business » General Discussion
Balerion84 22nd Dec 2014

Joined: 11th Aug 2013
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So these are choices from the latest poll on the next batch of augment mods, what do you guys think?
(the voting is already over, the winning choices are in yellow)

Energy Vampire

  1.  
    Enemies killed while under the effect of Energy Vampire will cause it to jump to a new target but release less energy. The new target will be affected by a new, less potent Energy Vampire. (522 votes [23.65%])
  2. Enemies killed by Energy Vampire will cause a blast proc, knocking down nearby enemies. (230 votes [10.42%])
  3. Energy Vampire's pulse will slow enemies. (424 votes [19.21%])
  4. Damage dealt by Energy Vampire's pulse will cause the target to also deal a percentage of the target's health as slash damage to nearby enemies. (332 votes [15.04%])
  5. Excess Energy from Energy Vampire replenishes Shields. (699 votes [31.67%])

Cataclysm

  1. Cataclysm slows enemy speed and increases ally speed. (298 votes [12.24%])
  2. Cataclysm immobilizes banished enemies and causes them to be targetable from either plane. (559 votes [22.96%])
  3. Cataclysm can be recast to knock down enemies inside its radius. (188 votes [7.72%])
  4. Enemies cannot leave the Radius of Cataclysm and are pushed towards its center as it shrinks. (718 votes [29.49%])
  5. Enemies have a chance to be affected by a random proc when they leave Cataclysm's radius. (169 votes [6.94%])
  6.  
    Enemies killed within Cataclysm's radius increase its duration. (503 votes [20.66%])

Radial Blind


  1. Blinded enemies are vulnerable to finishers. (445 votes [19.37%])
  2. Radial Blind reduces enemy accuracy by X amount for Y seconds. (314 votes [13.67%])
  3. Radial Blind removes one proc from Excalibur and applies it to all enemies affected by Radial Blind. (255 votes [11.10%])
  4.  Enemies killed while affected by Radial Blind create smaller Radial Blinds at their locations. 
    (509 votes [22.16%])
  5. Excalibur continuously blinds nearby enemies for the duration of Radial Blind, allowing him to blind enemies on the move. (774 votes [33.70%])
Avalanche
  1. Enemies that survive Avalanche are frozen for X seconds and take increased damage. (736 votes [28.04%])
  2. Avalanche can be recast up to three times to increase its damage by X per cast with a chance to inflict enemies with a cold proc. (212 votes [8.08%])
  3. Avalanche gains X status chance and duration for each ability used by Frost before casting Avalanche. Stacks up to Y times. (134 votes [5.10%])
  4. Avalanche slows enemies in its radius for X seconds. Enemies that die in Avalanche's radius deal AoE cold damage to enemies. (446 votes [16.99%])
  5.  Allies within Avalanche's radius gain a coat of ice that absorbs X damage. 
    (762 votes [29.03%])
  6. Frozen or slowed enemies take double damage from Avalanche. (335 votes [12.76%])

Invisibility

  1. Enemies killed during Invisibility will increase Loki's movement speed by X until Invisibility ends. (448 votes [13.98%])
  2. Enemies killed during Invisibility have a chance to spawn a Decoy. (426 votes [13.29%])
  3.  
    When Invisibility ends, X Decoys spawn. (424 votes [13.23%])
  4. All weapons are silent during Invisibility. (608 votes [18.97%])
  5. Enemies killed during Invisibility have a chance to spawn additional loot. (378 votes [11.79%])
  6. Resurrecting allies while invisible will cause them to become invisible until Invisibility ends. (616 votes [19.22%])
  7. While invisible, Loki's melee attacks will cause a radiation proc. (305 votes [9.52%])




Doforcash 22nd Dec 2014

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No Ash and Frost, no Conga was given.

0/10 would not vote.


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Balerion84 22nd Dec 2014

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QuoteNo Ash and Frost, no Conga was given.

0/10 would not vote.

*cough*Avalanche*cough*



Legend 22nd Dec 2014

Joined: 9th Apr 2014
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- trin one sounds epic (10/10 would buy (if i had more slots )
- limbo sounds pretty damn cool
- loki: i liked the idea of the clones so you like you kill one and there is a "decoy" in its place
- excal: i dont get how the continous blind would work but sounds nice
- frost's would be epic. power strength and everyone can be rhino D:



Round and round the wheel of life goes... where it stops nobody knows... but theres one thing i do know... and it's that i'll be happy where ever i go...

Doforcash 22nd Dec 2014

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oh, my mistake....
in that case i pick Avalance number 1, please ?


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Balerion84 22nd Dec 2014

Joined: 11th Aug 2013
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Yeah I was hoping for one of the decoy augments to win, but well, the res isn't the worst (I'm SO glad that silent weapons augment didn't win... )

As for the one with decoys spawning in place of killed enemies, someone pointed out that it might actually be dangerous to the player if that happened during melee kill and there was for example rocket grineer shooting the new decoy... which is a good point I think...


Balerion84 22nd Dec 2014

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Quoteoh, my mistake....
in that case i pick Avalance number 1, please ?

close, but no cigar dofor... hope you like frost armor  



ayugamex 22nd Dec 2014

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Quote- excal: i dont get how the continous blind would work but sounds nice
I'd imagine, it will work like Banshee's silence.

This would be a kickass Augment for Trinities EV, finally. I do like it that the Augments are getting beefier, so they become real good contenders for a Modslot.



QuoteQuestion is, is there any way ayu can "help" him?

Last Edit: 22nd Dec 2014 by ayugamex
Legend 22nd Dec 2014

Joined: 9th Apr 2014
Rank: --
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QuoteI'd imagine, it will work like Banshee's silence.

This would be a kickass Augment for Trinities EV, finally. I do like it that the Augments are getting beefier, so they become real good contenders for a Modslot.

...

im picturing this


and that model just walking around the room XD


Round and round the wheel of life goes... where it stops nobody knows... but theres one thing i do know... and it's that i'll be happy where ever i go...

Balerion84 23rd Dec 2014

Joined: 11th Aug 2013
Rank: Administrator
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so this:


Balerion84 23rd Dec 2014

Joined: 11th Aug 2013
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QuoteI'd imagine, it will work like Banshee's silence.

This would be a kickass Augment for Trinities EV, finally. I do like it that the Augments are getting beefier, so they become real good contenders for a Modslot.

I hope they add that augment slot, because I might run out of space for regular mods like this...



SSI_Azrael 23rd Dec 2014

Joined: 14th Sep 2014
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Avalanche augment sounds really nice!!! Can't wait to get that. I hope we get our augment slot...




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IxaoEclipse 23rd Dec 2014

Joined: 5th Oct 2014
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I feel pretty "eh" about Loki's since someone already told me about what they voted for, which was the Bonus Loot on Kill mod, which seems a LOT better for Loki. The one chosen for Loki is better for teams, until you realize that Loki runs Disarm builds, which give you 8.6 seconds on Invis, so it isn't actually beneficial to anyone.


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Balerion84 23rd Dec 2014

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Well, I personally run a build that's viable both as disarm (135% range) and invisibility (17s), so it is possible to combine both, he IS very squishy but it works
That said I didn't vote for the resurrection, wanted those decoys that spawned when invisibility ended


Legend 23rd Dec 2014

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QuoteI feel pretty "eh" about Loki's since someone already told me about what they voted for, which was the Bonus Loot on Kill mod, which seems a LOT better for Loki. The one chosen for Loki is better for teams, until you realize that Loki runs Disarm builds, which give you 8.6 seconds on Invis, so it isn't actually beneficial to anyone.

...
that 8.6 is enough to res a team mate (i use that build in slot b / max duration in a) and excess loot doesn tnecessary mean a guarenteed drop you know, its still all rng-sus in saying that you'd probably get like 1 extra mod for every 100 kills.
QuoteWell, I personally run a build that's viable both as disarm (135% range) and invisibility (17s), so it is possible to combine both, he IS very squishy but it works
That said I didn't vote for the resurrection, wanted those decoys that spawned when invisibility ended

...
post build? for mine i use the invis for rev's which is hte 8.6s build with QT sinc ei have flow and in the void if im low i use the death orbs for 250energy bursts ^-^



Round and round the wheel of life goes... where it stops nobody knows... but theres one thing i do know... and it's that i'll be happy where ever i go...

Balerion84 23rd Dec 2014

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Quote...
post build? for mine i use the invis for rev's which is hte 8.6s build with QT sinc ei have flow and in the void if im low i use the death orbs for 250energy bursts ^-^
Overextended -maxed
irradiating disarm -maxed
fleeting expertise -2/5
constitution -maxed
primed continuity -9/10 (I'm poor   )
streamline -maxed
natural talent -maxed

and Arcane Essence Helmet



Last Edit: 24th Dec 2014 by Balerion84
IxaoEclipse 23rd Dec 2014

Joined: 5th Oct 2014
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Quote...
that 8.6 is enough to res a team mate
It is enough to revive a teammate, but the thing is that you only have about three seconds of invisibility left, which isn't that much for the recently revived squad member-hell, the animation for getting up would leave only a second left, which is hardly enough time to run up and melee someone.


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Legend 24th Dec 2014

Joined: 9th Apr 2014
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QuoteIt is enough to revive a teammate, but the thing is that you only have about three seconds of invisibility left, which isn't that much for the recently revived squad member-hell, the animation for getting up would leave only a second left, which is hardly enough time to run up and melee someone.

...

oh... so its only the remaining invis..


Round and round the wheel of life goes... where it stops nobody knows... but theres one thing i do know... and it's that i'll be happy where ever i go...

Balerion84 25th Dec 2014

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Well, since we don't have augment slot, if you'll be using the res augment then you'll spec for invisibility, since you won't have room to make viable build for both res and disarm I'd say. So 8.6s won't be an issue


IxaoEclipse 25th Dec 2014

Joined: 5th Oct 2014
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I know that it would work well on an extended Invis build, but the thing is that the Invis build isn't team-friendly, and the Disarm build is used most of the time outside of solo play.


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