The zero rate tribute would not be sustainable in the model they have forecasted. Repairs need to be done to the rail at cost and the next attacking alliance can start attacking with that advantage until it is repaired.
We will win Akkad but then instantly another alliance will contest us and we will be a few percent down and already losing before a shot is fired.
It will stabilise, alliances will fall, Solars plan of making multiple rails is now folly, we do not have manpower to defend multiple rails, we do not have the incentive and unless we get alot of money into the clan bank through tax or otherwise then we are not going to be able to repair it.
I can see the long term outcome once the landgrab is over, but it adds little to the game other than a reliable tiered source of infested farming.
WHAT IT DOES NOT PROVIDE IS END GAME CONTENT. This whole thing was supposed to be the first part of endgame. Disappointed, add to that the current DDOS attacks and I think Digital Extremes are in trouble. DDOS is a problem (I sell hosting at a server
farm) but it's not this bad a problem unless maybe DE lack serious network engineers.
There needs to be some kind of benefit to all this, I think Remeant has a superb idea of specific gear only usable by the controlling alliance. That would motivate the 'stance obsessed pokemon collectors' among us.
They need to put decent stuff in loot lockers and better stuff in locked lockers to allow Master Thief owners to get more for sacrificing a slot, it would enable a no-kill stealth reward option and slow down the whole rush mentality. Perhaps implementing Skyrim/Bioshock Infinite lock picking. It's not meant offensively as I am one of those rushers, DE give me no reason to stop and look about, Secret rooms are just something to dismiss.