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Lab Teleporters
Forum » Clan Business » Dojo Construction
SantaElektron 4th Jan 2015

Joined: 14th Aug 2013
Rank: Warlord/Megalodon
Posts: 493
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Had a few people having trouble in the clan dojo's doors not opening because of either a bad or AFK host. To prevent this from happening again in the future, I put up a teleporter in each lab since they are the most visited areas. With Oxium easier to farm now, this shouldn't be much of a problem.

^Credit to tlk742

Balerion84 4th Jan 2015

Joined: 11th Aug 2013
Rank: Administrator
Posts: 1234
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We are gonna have a lot of fat tennos "going" around our dojo soon lol

IxaoEclipse 4th Jan 2015

Joined: 5th Oct 2014
Rank: Sage/Hammerhead
Posts: 78
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Hope we don't get that thing from Space Balls where our heads get turned around backwards, or that thing from Star Trek where we get swapped with the evil versions of ourselves thanks to a teleporter accident. I shudder to think what we'd look like with evil goatees...

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ayugamex 4th Jan 2015

Joined: 20th Sep 2014
Rank: --
Posts: 355
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QuoteWe are gonna have a lot of fat tennos "going" around our dojo soon lol


screw Movement, give us the teleporters

Jokes aside I'd really like having a teleporter to Tenno Lab, as it is most frequented these days and travellingtime can be substatially shortened, thus actual playtime can be better used.

QuoteQuestion is, is there any way ayu can "help" him?

Forum » Clan Business » Dojo Construction
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